About
I am a 3D designer and creative technologist. Since 2024 I have been working at Mercedes-Benz on AI workflows and tools for UX/UI. Before that, I spent seven years at viastore building VR and AR simulations for intralogistics projects. I studied industrial design in Pforzheim and electronic media in Stuttgart. In my own work I make generative images and show them in exhibitions.

Work
- 2024–today
Visual 3D Designer & AI Expert
Mercedes-Benz Group AG
Technical lead for AI workflows and tools in UX/UI at the Mercedes-Benz development center. New interaction concepts and AI feature development with ComfyUI and other AI tools. Also a visual 3D artist on design topics.
- 2017–2024
3D Designer Visualization / Consultant Systems Design
viastore SYSTEMS GmbH
VR and AR simulations for presenting intralogistics projects to customers, built in Unity and C# for HTC Vive, Oculus Quest and iPad. VR workstation simulations to analyse ergonomics and processes. Product owner for software that generates racking layouts automatically.
- 2012–2013
Internship, Design Visualization (6 months)
Dr. Ing. h.c. F. Porsche AG, Weissach
Photorealistic images from CAD car models, optimizing CAD models, presenting design ideas, building digital environments for render scenes.
- 2010
Internship (6 months)
Steel sculptor Andreas Helmling
Welding, bending and cutting steel, milling and drilling.
Education
- 2014–2017
M.A. Electronic Media, Audiovisual Media
Stuttgart Media University (HdM)
Geometric modelling, 3D modelling and simulation, animation and rendering. Research on generative design and generative art.
- 2010–2014
B.A. Industrial Design
Pforzheim University of Design
Design processes, design and life drawing, digital rendering, prototyping with foam models.
Recognition
- 2025
Shortlist, Hamburg AI Creators Award
Moving Image category
- 2025
Lead Creator, 4th AI-ARTS Competition
Nomination
- 2025
First AI artist in TRUMPF’s pARTgallery
Customer magazine, nomination
- 2024
Top 10, AI-ARTS.ORG Competition
With “Rust Orange and Dim Blue”
- 2014
Rotary Prize
Best interdisciplinary bachelor’s thesis: “Synesthesy – Seeing Music”
Publications
- 2026
SIXFINGERS Vol. 1 and Vol. 2
AI art magazine by IIIIL, works “Unstable Realities” and “Conformity”
- 2024
AI-ARTS.ORG Annual Collection 2024
Selected artist
- 2024
KI:Kultur
Interview by Julia Geiger, University of Tübingen
Exhibitions
- 2025
Recurring Now: What Changes, What Remains
Hamburg AI Creators Award
- 2025
MB Design Center RD, Sindelfingen
Group exhibition
- 2023
Between Control and Coincidence
Solo exhibition, Frisierbar Stuttgart
- 2021–22
Endless City
Solo exhibition with the plotter installation, Weltcafé Gerlingen
- 2018
Homo Metropolis
Solo exhibition, Weltcafé Stuttgart, Charlottenplatz
- 2016
Synesthesy – Seeing Music
Presentation at the International Colloquium, University of Stuttgart, and at Kulturinsel Stuttgart
- 2014
Rathaus and Zuckerbergschloss Kappelrodeck
Solo exhibition
- 2013
Kunstverein Germersheim
Members’ exhibition
Tools
- 3D printing
- 3ds Max
- ACE-Step
- Acrylic
- Arduino
- ARKit
- Autodesk Maya
- Autodesk Mudbox
- Autodesk VRED
- Blender
- C#
- Cloudflare Tunnel
- ComfyUI
- ControlNet
- Cycles
- Drawing
- Eevee
- FastAPI
- G-code
- Geometry Nodes
- Grasshopper
- HTC Vive
- Java
- JavaScript
- LCM
- Leap Motion
- Makeblock XY-Plotter
- MIDI
- MiniMax
- Mixed media
- moderngl / GLSL
- OBS
- Oculus Quest
- Oil
- Ollama
- Optical flow
- Photoshop
- PostgreSQL
- Processing
- PWA
- Python
- PyTorch
- Raspberry Pi
- Rhino 3D
- RTT DeltaGen
- SAM 3
- SDXL
- SeedVR2
- Spotify Web Playback SDK
- SQLAlchemy
- SQLite
- Stable Diffusion
- TestFlight
- Unity
- Unreal Engine
- Upscaling workflows
- Wan 2.2
- Watercolor
- Xcode
- Z-Image Turbo