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Fear of the (K)night
A game with two characters at once. The player steers a lantern with the keyboard and a knight with the mouse. If the knight falls into darkness, the game is over.

- Year
- 2016
- Context
- Group project in the Game Design course
- My role
- Art bible, concept art, level design, modelling, texturing, rigging
- Team
- Tillman Staffen (idea, modelling, coding, menu)
- Tools
- Unreal Engine, Autodesk Maya, Autodesk Mudbox, Photoshop
Visual rules
I wrote the art bible. Some of its rules:
- Characters are built from primitive geometry. Thin limbs, a slightly corpulent body. The head is only a helmet with two glowing eyes. Few polygons and no soft curves, so the style stays cute but not childish.
- No classic UI. Explanations appear as objects in the world. The controls, for example, hang on the wall as an old embroidered tapestry. The game is not interrupted.
- Camera from a bird’s eye view, third person. The level turns slightly against the knight’s direction of movement, which makes the space feel more three-dimensional.
Prototype
Built in Unreal Engine. One level is playable. The hardest part was the look, somewhere between sketchy low poly and the 3D world.




