Generative work in Blender
Procedural sculptures, still images and short clips built with Geometry Nodes.

- Year
- 2021–2023
- Context
- Own work
- My role
- Concept, node setups, animation, rendering
- Tools
- Blender, Geometry Nodes, Cycles, Eevee
Approach
I work with generative methods in Blender, mostly Geometry Nodes. I don’t model the shapes by hand. I build a system of nodes and steer it with a few parameters and noise. Everything is driven by scene time, so the same setup gives still images and animation. Rendered with Cycles and Eevee.
Scaffolding Cubes (2023)
One node tree, from four plain cubes to the finished image. Same camera and frame in every step:

- Four cubes, each rotating at its own speed over time.
- Subdivided and pushed along the normals by a noise texture.
- My own node group “2D Recursive Subdivision” splits every face again and again into smaller rectangles. Noise decides where.
- A second noise picks which tiles get extruded and how far. The tops shrink to half size, so the surfaces turn into bristles.
- The convex hull of the cubes seeds a second node group, “2D Curl Noise”. It moves each point 400 times along a curl noise field and draws the path as a curve.
- The curves become tubes, then materials and lighting. Final renders at 5000 × 5000 px in Cycles.
The breakdown and the close-ups in the gallery are new renders from the original file.
Other series
These series come from the same way of working:
- Figures of Discomfort (2022): Organic shapes grow out of a central form, covered in thousands of fine fibers with glowing tips.
- Fibers in Motion (2022): Ridges of fibers, layered into a landscape of lines, in orange and in dark violet.
- Billowing Rooms (2022): A wooden room with slats that undulate like waves, cubes scattered across them, some under a honey-like layer.
- Cells (2022): Copper lamellae folded into closed shapes.
- Connections (2022): Blue cubes and spheres caught in a rusty wire scaffold.
- Every Fiber of My Body (2022–2023): A head made of dark fibers that come apart at the back.
The four short clips come from “Blender Encyclopedia”, my own tutorial series. Idea, scenes and animation are mine. They were rendered in real time with Eevee.
The solo exhibitions “Homo Metropolis” (2018), “Endless City” (2021–22) and “Between Control and Coincidence” (2023) go in the same direction: exploring through algorithms, chance and chaos.

Scaffolding Cubes, close-up 
Recursive subdivision, edges shown 
Extruded tiles, wireframe 
Scaffolding Cubes (2023) 
Billowing Rooms (2022) 
Cells 
Every Fiber of My Body (2022) 
Figures of Discomfort (2022) 
Fibers in Motion (2022) 
Figures of Discomfort, detail 
Fibers in Motion, violet version (2022) 
Connections (2022) 
Billowing Rooms (2022) 
Every Fiber of My Body, print rendering (2023)