VR warehouse acceptance and workstation simulation

True-to-scale VR models of automated warehouses for more than 20 customer projects, and VR mock-ups of picking workstations.

Testing the VR warehouse in the office, the VR view shown next to the person
Year
2017–2024
Context
viastore SYSTEMS GmbH
My role
Development of the VR simulations in Unity and C#
Tools
Unity, C#, 3ds Max, Blender, HTC Vive, Oculus Quest, Leap Motion

Task

viastore plans automated warehouses. Customers should be able to walk through a planned facility and test it before it is built. For picking workstations, ergonomics and processes had to be checked before the hardware existed.

Approach

True-to-scale VR models of complete facilities in Unity. The customer navigates the plan through a simple interface and sees the material flow. Devices: HTC Vive with a Leap Motion sensor for hand tracking, later also Oculus Quest.

For workstations, a VR mock-up simulated the whole process. Ergonomics could be checked at real scale, and staff could be trained before commissioning.

The layouts came from Demo3D. Building one model took two to three days.

Result

VR acceptance was used in more than 20 projects. The technology was new at the time, and customers were excited. In VR the space constraints became clear, which made for better discussions.